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The first is the material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The plane shift spell has two important limitations. The Dungeon Master's Guide provides additional information on using plane shift, under "Planar Travel": Using a teleportation circle allows you to specify the destination more precisely, but you still need the fork. However, to my reading, it is presenting an alternative to the process in the preceding paragraph, in which you specify a destination in general terms and at the GM's descretion you appear "in or near that destination", and not an alternative to the attuned fork. Some might argue that this is presenting an alternative to using an attuned fork. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. Using the sigil sequence of a teleportation circleĪlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. And my plane-shifting wizard's GM wouldn't either, they'd just give you that GM look and say hard no. Good luck with that, maybe your GM will buy it.
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The tuning fork is not optional.Ĭomponents: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)Ī rules lawyer will say, but it doesn't say it has to be attuned to the destination plane. Using plane shift, you'll need a fork attuned to the Material Plane to travel to the Material Plane.
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